ICMC BOSTON 2025
Soundwalks
50th Anniversary International Computer Music Conference
June 8-14, 2025

ICMC Boston 2025: Soundwalks
Soundwalks Introduction
The Soundwalks track of ICMC 2025 received 31 submissions from sound artists and composers across five countries, marking an exciting expansion of the conference into site-specific, locative audio experiences. ICMC 2025 partnered with the Echoes platform to enable participants to create immersive soundwalks in Boston’s historic Public Garden and Common, transforming these iconic green spaces into canvases for sonic storytelling. We accepted 18 soundwalks that exemplify the spirit of “Curiosity, Play, Innovation” by reimagining how audiences experience computer music beyond traditional venues. These works invite listeners to become active participants, exploring layered histories, hidden narratives, and ecological soundscapes through GPS-triggered audio that responds to their physical movement through space. The selected soundwalks demonstrate remarkable creativity in their engagement with place. Some artists excavate forgotten histories and commemorate untold stories, while others create playful interactions between the virtual and physical environment, turning a simple walk into a journey of sonic discovery. Artists, both local and international, rose to the unique challenges of composing for outdoor spaces where birdsong, wind, and urban life become part of the compositional palette. We thank the 18 reviewers who evaluated these pioneering works, considering not only their artistic vision but also their innovative use of mobile technology and sensitivity to site-specific contexts. Available throughout the conference via smartphone, these soundwalks invite us to reconsider the very boundaries of the concert hall and explore computer music as an embodied, ambulatory art form.
Soundwalks Instructions
To access the ICMC 2025 Soundwalks, download the free ECHOES Explorer mobile app available for iOS and Android, then scan this QR code or visit https://explore.echoes.
High-quality headphones will be available to borrow at the nearby Emerson Media Art Gallery during gallery hours: Wednesday 12-10pm, Thursday 12-6pm, Friday 10am-6pm, and Saturday 12-8pm. To check out headphones, you will be asked to leave an ID with the gallery attendant. Once the headphones are returned, they will give you back your ID. The gallery will also have programs with QR codes and descriptions for each soundwalk.
The Soundwalks will be part of Wednesday evening’s Mini-Festival from 5:30-10:30pm at Emerson College — an evening celebrating the 2025 ICMC Gallery Installations, Screenings, & Soundwalks! The primary reception will take place in the Bright Family Screening Room Lobby at Paramount Center (559 Washington Street) from 5:30 – 9:30pm with free alcoholic and non-alcoholic drinks and celebratory snacks. Light refreshments will be available in the Media Art Gallery (25 Avery Street) from 6-10pm.



All Soundwalks are located at Boston Common and Boston Public Garden. Boston Common and Public Garden are open from 6:30 a.m. until 11:00 p.m. each day.
ID
Installation Title
Author(s)
191
ID 191
jaden piblik
A diverse collection of plants from around the world live together in the Boston Public Garden, embodying the ideals and contradictions of the United States. Heralded as the “first public botanical garden in the United States,” this historic site reflects a uniquely American paradox: the aspiration for multicultural democratic inclusivity juxtaposed with the tenants of colonialism. Nature is not left to thrive on its own terms but meticulously curated, shaped to conform to Victorian notions of beauty and order. jaden piblik is an electroacoustic soundwalk setting of the Haitian-Cantabrigian poet Jacques Fleury’s Haitian-Creole translation of the English-language poem “Treeness” by Jason Allen-Paisant. The work bridges languages and traditions, resonating with the complex, layered histories embodied in the Public Garden itself.
Rachel Devorah Wood Rome
Rachel Devorah Wood Rome is a Boston-based electronic musician, educator, and labor organizer. She values machines for their patience and capacity to remember. She is interested in superhuman prolongation, opaque complexity, the re-signification of archaic tools and materials, and parallels between the physical properties and social meanings of spaces. Her work has received support from the Adrian Piper Foundation (Berlin), EMS (Stockholm), INA/GRM (Paris), the Goethe Institut [DE], MassMoCA [US], the New Museum [US], New Music USA, STEIM (Amsterdam), Swissnex [CH], and Villa Albertine [FR]. It has been released on pan y rosas discos (Chicago); Infrequent Seams (NYC); and Full Spectrum Records (Oakland), published by parallax; Feminist Media Histories; and Ugly Duckling Presse, and has been heard in fourteen countries on four continents performed by/with artists such as Nava Dunkelman, Fred Frith, Forbes Graham, Brad Henkel, Seiyoung Jang, Ava Mendoza, Roscoe Mitchell, Robbie Lee, Lydia Moyer, Ryan Muncy, Liew Niyomkarn, Erin Rogers, and the William Winant Ensemble. She is employed as an Assistant Professor of Electronic Production and Design | Creative Coding at the Berklee College of Music, and Vice President of Full-Time Faculty with MS1140 AFT Massachusetts.
921
ID 921
A Walk Into the Past: The Soundscape of Pre-Colonial Shawmut Peninsula
Before Before the arrival of European settlers, the area of Boston containing the Boston Commons and Botanical Gardens, was known as the Shawmut peninsula. This peninsula was a much smaller piece of land than Boston is now as the salt marshes and mud flats that surrounded it were eventually filled in to create modern Boston harbor. This area was home to the Massachusett people who dwelt in small, sea-sonal communities along the Charles river. The area that is now Boston Common was a lightly wooded area that served as a pasture for a heard of milk cows and was bordered by the Back bay to the West[1, 2]. The shore on the opposite side of the bay would have been a bit to the north as you looked out on this large bay and would have been much farther across. This filling in of land has created an ecosystem and sound environment that is radically different than what existed previously.
A Walk Into the Past is a sound walk that re-creates the sound environment that would have existed in the time before the arrival of the settlers. By researching the environment, including its topographical features as well as the plant and animal life that would have lived on the peninsula at the time, I hope to fill various parts of the space with different sounds including the sound of water feature and bird life along the shores of the bay to the west as well as the domestic and wild plant and animal life that would have occupied the wooded pastures of the peninsula itself. This walk is open ended so that it can be completed in as short or long a time as the listener would like. All of the sonic elements can be experienced in 35-40 minutes by following a designated path that makes a 1.5 km loop around the commons.
By using the Echoes platform, I am expanding on my prior experience creating sound hikes includes my series of live Songpath listening hikes that started with a McKnight visiting composer fellowship in 2010 for a series of hikes in the Minnesota State Parks and continued in Chicago and other locations. This experience also informed a series of speaker driven sound installations in the city of Chicago entitled O’re the Body, E’re the Land that use field recordings of prominent or interesting water features in convolution with sounds that reflect the important developments in synthetic and mechanical music that occurred in the city of Chicago. Echoes has allowed me to expand this experience into the world of augmented reality to create an experience that will be permanently tied to the Boston Common area.
Ryan Ingebritsen
Composer and electronic performer Ryan Ingebritsen’s music focuses on the multi-dimensional aspects of sound using musical lyricism to permeate and reveal musical structures that challenge performers and audiences to extend beyond themselves via interactions with visual, electronic, and natural experience. He has had works performed and appeared on festivals around the world and has created multi-media works with collaborators including Erica Mott, Synapse Arts, Ginger Farley, and Sarah Shelton-Man among others. He is a Fulbright Scholar, McKnight Foundation Fellow, and has toured as a sound engineer and electronic performer with ICE and eighth blackbird with whom he premiered works by composers such as Steve Reich, Steve Mackie, Fredrich Rzewski, and Bang on a Can among others. He holds a PhD in Informatics from the University of Illinois and his Master’s in Composition from the University of Cincinnati and currently teaches at West Texas AM University in Canyon, Texas.
926
ID 926
Awake and lift their heads in all their prismatic glories
This work began with its site, the Boston Public Garden. The Public Garden has been one of the most vital features of the city of Boston for generations and is deeply beloved by residents and visitors alike. We wanted to capture the spirit of one of the most enchanting times to visit the garden: in the early spring, as the tulips fill their manicured beds and the people of the city shake off their winter layers and return to this shared oasis. We were inspired by Charles W. Stevens’ 1901 article “The Boston Public Garden” which provides a rich history of the garden and a tour of its then-current features. The article contains a passage that beautifully captured the sense of the garden’s transition from winter
to spring and which became the touchstone for our work:
The first display of early spring is that of hyacinths and crocuses, which often show their beautiful colorings above the “sugar snows” of April. This might aptly be called ” a curtain raiser” for the grand transformation scene that is soon to follow, which, as the vernal season draws to a close, opens with the first grand display of tulips, when these awake from their long sleep and lift their heads in all their prismatic glories to the sun.
We are using four compositional elements to express this theme, which are mapped across eleven regions of the garden using the Echoes geolocated audio platform. The first three elements are field recordings made simultaneously in each of the compositional regions of the garden on a sunny weekend shortly after the tulips bloomed. The first of these are first order ambisonic sound recordings of activity in the garden. These recordings are heavily processed with reverberation and degradation effects to produce a sense of the place’s history, connecting the people in the recordings to a century and a half of Bostonians visiting their garden. Each is presented as a tracking binaural render from an ambisonic source, with the cardinal orientation of the recording preserved on playback.
Inga Chinilina, Matthew Azevedo
Inga Chinilina (b.1987) is a multimedia composer with concert pieces ranging from solo to orchestral compositions, alongside works for dance, film, and installations. She sees music as an act of translation, a concept she explores in both her academic and creative work.
Inga’s research explores how cultural context shapes our perception and representation of auditory experiences by analyzing how composers evoke sounds from our everyday lives within their compositions. In her creative practice, Inga transforms personal stories into sonic expressions, reflecting a wide range of societal issues, including immigration, womanhood, and the environment. Inga’s music has been performed by ensembles such as the Jack Quartet, ICE, Dal Niente, and Talea, and featured nationally and internationally at festivals
including the Composers Conference, Zeitströme Tage für aktuelle Musik, ClarinetFest in Dublin, and the Japan Percussion Association Festival. Inga’s work has been recognized with awards and commissions, including winning the Flute New Music Competition, the Prisms Festival, and an upcoming Fromm Foundation commission, set to be presented in 2027 with the Switch Ensemble.
Matthew Azevedo (b. 1977) is an artist, educator, and researcher based in Providence, RI whose work is focused on the outer edges of human perception, in particular the liminal space between touch and hearing occupied by infrasound. They are most widely known for their recorded works and international performances as Retribution Body, composing site-specific works for architectural spaces driven into resonance by massive custom subwoofers.
After receiving their BM in Sound Recording Technology in 1999, M. began a career as a mastering engineer of more than 2000 projects, including Grammy winners, over the last 25 years. In 2010 they accepted a research fellowship at Rensselaer Polytechnic Institute, where they earned a master’s in Architectural Acoustics while studying improvisation and composition with Pauline Oliveros. This led to a position of Senior Scientist at Acentech, where their research and consulting work focused on ambisonic auralization, acoustic simulation, and the design of performance and studio spaces for music. M. is currently an assistant professor of Sound Recording Technology at the University of Massachusetts, Lowell teaching courses in acoustics and psychoacoustics, sound synthesis, and advanced audio theory.
928
ID 928
An Invitation to Play
Soundwalks can invite learning about a given space – its natural, cultural, or political history. They can guide us toward a deeper understanding of the sonic world around us. Soundwalks as invitations to play are a less common but equally rewarding exercise. As children we often looked at the world through the lens of play – sidewalk cracks invite us to avoid stepping on them under perilous threat; trees for climbing stand out amongst the rest; we determine which house hides the terrifying monster and walk on the other side of the street. However, examining the world around us through the lens of play is not something that most of us regularly do as adults. Our proposed soundwalk invites listeners to adopt a playful attitude toward their natural spaces and those around them. For fifteen minutes, as listeners slowly walk around the lake in the Boston Public Garden, we will create the space for a playful interaction with the world. Together, we will explore the positive psychological benefits of play and how a playful attitude affects us and colors our lived experiences. We will tell stories of designers who seek to create playful moments in daily life – designers such as Bernard DeKoven who spent his life inviting others to participate in what he called “the infinite playground.” Finally, by exploring some of the aesthetic elements of play (including agency, objectives, and imagination), we will create opportunities for playful attitudes towards nature, others, and ourselves.
The included audio sample is a rough example of how we plan to introduce playful experiences to the listener. Whimsical sound design, narration, and sound cues create a light-hearted atmosphere for the listener in the existing sonic space of the Boston Public Garden. Then, first asking the listener to reflect on the role of imagination in play, we initiate a scenario for interacting with the cracks in the sidewalk in a game-like way. As the listener walks through other areas of the park, we will use the natural and built environment as launching points for additional aspects of and encouragement for imaginative play.
Matthew Bethancourt
As Mouse & the Billionaire, M Bethancourt develops experimental games and interactions. He is interested in situated play, alternative controllers, procedural sound, sonification, and probably spends too much time thinking about negative space and deep time. Much of his work invites people to do silly or mundane things, which points to deeper themes and often poses unanswerable questions. He has an MFA in Design & Technology from Parsons School for Design in New York and is currently working towards a PhD at Concordia University in Montreal, QC.
929
ID 929
The deathless tempest encroaching
SJR Caldwell
Composer SJR Caldwell is fascinated with writing music which gives audiences immersive experiences. Inspired by popular avant-garde movements, Caldwell has sought to combine the accessible and the unfamiliar. Whether for full orchestra, chamber ensemble, soloist, electronics, or anything in between, Caldwell’s music welcomes performer engagement and repeated listening. Emotional sensitivity stems from research on the psychology of listening, while machine-like rhythms and noisy settings arise from experiments in glitch art and computer science. Caldwell often creates artwork, animation, and poetry to transform his music into engrossing multimedia works. No matter the current study, Caldwell is keen to find the next far-flung topic to incorporate into his ever-expanding fabric of music.
Caldwell’s eclectic interests are reflected in his educational background: he received a bachelor’s of science in biomedical engineering from The University of Akron in 2016, a master’s of music in composition from The University of Toledo in 2018, and a doctor of musical arts in music composition from the University of Illinois Urbana-Champaign in 2023.
With a reading by The Champaign-Urbana Symphony Orchestra, a premiere by the Illinois Modern Ensemble, and a commissioned work by the Khroma and Soma Quartets, Caldwell has found success in ensemble writing. Currently based in Boston, Caldwell serves on the board of the organization New Music Mosaic (NMM), which is designed to lower barriers between composers and performers. The Boston Cohort of NMM recently premiered Caldwell’s piece Curious and Illimitable for five-piece ensemble with artwork and spoken word.
930
ID 930
Traces
Traces is a user-guided, geolocated soundwalk through Boston Common that reimagines how we experience public space via sound. Composed of electronically processed field recordings, environmental textures, found sounds, and musical fragments (both original and archival), Traces invites listeners to encounter this historic landscape not as passive observers but as active participants in the creation of a sonically recombinant place.¹
Boston Common—America’s oldest public park—is a deeply historic civic space. It is a palimpsest landscape, inscribed with centuries of human activity (protest, labor, commerce, agriculture, sport) as well as activity of the more-than-human world: plants, animals, and the elements. Its pathways bear the rhythms of generations, etched into the terrain by footsteps, wheels, rain, hooves, and time. Traces seeks to surface these layered histories not through direct narration, but through sound-inspired associations—memory, resonance, and imagination. The work offers a space in which listeners can attune to sensory input that is often overlooked—the invisible residue of stories that haunt familiar spaces.
Delivered via headphones and untethered from a set route, the audio score transforms the act of walking into a personal and poetic encounter with place. Rather than following a linear narrative, Traces offers a nonlinear, spherical experience—an immersive, ambient soundscape that is assembled and reassembled with each step and shift in attention. As listeners move through the Common, their shifting attention and physical movement create a recombinant experience—each encounter with the soundscape is a reassembly of layered histories, reshaped by presence and perception.¹
The piece weaves together multiple layers of processed field recordings captured over several visits to the Common. Familiar environmental sounds—wind through the trees, human voices, distant street traffic, buskers and birdsong—are electronically manipulated through techniques such as granular synthesis, spectral filtering, convolution reverb, and spatial mixing to create a dreamlike sonic fabric. These methods blur the boundary between real and imagined sound, inviting reflection on the histories—both collective and personal—that shape our experience of public space.
Rather than telling a single story, Traces invites the listener to become the storyteller. The composition acts as a frame, but meaning arises from within the listener’s own heart and mind. This shift from traditional authorship to co-creation allows Traces to function as a participatory form of place-making—one that acknowledges the multiplicity of histories and perspectives embedded in the land. In doing so, it offers a quiet resistance to fixed narratives and historical erasure.
In the private seclusion of headphones, participants are free to wander and listen, to slow down and reimagine their relationship with the Common. The work does not impose meaning, but gently draws attention to the sonic textures of a place often experienced primarily through sight. By encouraging a deeper form of listening, Traces transforms the Common into an acoustic field of memory and possibility, where echoes of the past intersect with the listener’s experience of the present moment.
Ultimately, Traces asks: What happens when we change the soundtrack of a place we think we know? And what might we discover if we listen in a new way? By offering sound as a conduit to the unseen contours of a public space, Traces opens up new ways of sensing, knowing, and belonging within a shared environment.
¹ The term recombinant is used here not in the sense of mash-up aesthetics or digital sampling common to remix culture, but in a phenomenological and spatial sense—invoking the listener’s real-time recomposition of meaning through embodied movement and situated listening. This aligns with site-specific sound practices and concepts of spatial assemblage (Deleuze & Guattari, 1987), where place is understood as relational, contingent, and constantly remade through perception. Traces leverages this framework to produce a participatory acoustic ecology, where memory, history, and sensation coalesce in motion.
Christina Campanella
CHRISTINA CAMPANELLA is a composer, performer, and sound artist. The “contemplative rhythm” of her sound installations (Boston Globe), her “moody, driving music,” “hymn-like songs” (NY Times), and “ethereal voice” (BUST) are the building blocks of her performance, installation and fixed media works. Among them: three compositions for The Great Learning Orchestra (Stockholm): CHANCE (VERB) (2024), ALL THINGS FROM ZERO (2019), and NO WAKE (2015); THE VISITATION, soundwalk for Jackie Robinson Park (urhere.art 2023, gesso.app 2021) and THE VISITATION, an opera (in process, writer Stephanie Fleischmann); 12-channel sound installation FIND ME (2018, writer Jim Dawson); headphone installation LIGHTHOUSE 40°N, 73°W (2015, Harvestworks/NY Electronic Arts Festival); BREATHE, sound intervention for Arthur Ganson’s kinetic sculpture ‘Machine With Breath’ (2013, Museum at MIT); and multiple music-theater works performed across the US and abroad.
She is a recipient of Opera America’s Discovery Grant for Female Composers, 3 NYSCA Individual Artist Commissions in Film, Media and New Technologies, a performance grant from Café Royal Cultural Foundation; commissioning from the Swedish Cultural Council, The Great Learning Orchestra, Music for Contemplation and HERE Arts Center; funding from Foundation for Contemporary Art, Anti-Social Music, NY State Music Fund, Lower Manhattan Cultural Council, New Music USA, Mid-Atlantic Arts and individuals. She has been an Artist-in-Residence at Harvestworks, HERE, and Whitman College, and a visiting artist/speaker at Academy for Multimedia (Morris County, NJ), Bennington College, Barnard College, SUNY Stony Brook, Fordham University, Creative Tech Week 2016, NYEAF panel, “New Perspectives in Sound Art,” 2015.
932
ID 932
Common Quantization Noise
Nature, in its contemporary manifestation, is imperiled by humanity’s impactful actions. We value and depend on its life sustaining resources and ecosystems while we increasingly and hubristically destroy them in a tragic act of existential dissonance. In 2010 I began a multi-platform participatory art project called Wander, Wonder, Wilderness. It used images, sounds, and texts created in a mobile app to capture nature based experiences of visitors to Boston’s urban wilds and green spaces to ruminate and reflect on their integral value and purpose. The community based art project that resulted included voice and location recordings created by participants and uploaded to an online gallery, an interactive map that geolocated these contributions. The project lasted until 2016 and captured 1000’s of creative gestures testifying to the importance of green spaces in an urban environment as well as growing concerns about the looming climate crises. As we have progressed further down the path of resisting the reality of the Anthropocene in the last decade, these community experiences are expressions of their looming fears further realized. As we walk the paths they have travelled, we can listen across time and carry forward their desire to rectify our destructive path, and make difficult choices about our future direction. We can also consider, in their company, the symbiotic and intrinsic role that nature plays in our lives. Common Quantization Noise functions as an immersive and reflective opportunity to experience human voices and environmental sounds in harmony with our nurtured feelings about nature and resonating with our dissonant fears over its potential loss.
Paul Turano
Paul Turano is a multidisciplinary artist who works in film, video, installation, sound art, and emerging media. Much of his work investigates the complex relationship we have with our environment – our human ecology – in both local and global ways. It encourages us to reconsider our use (and abuse) of digital, silicon-based technology, as well as our anthropocentric solipsism in the face of the climate crisis. Based in Boston, his work has been widely exhibited internationally, nationally, and locally at the Institute of Contemporary Art, the Museum of Fine Arts, Boston, The Harvard Film Archive and Peabody Essex Museum. Recent screenings include VideoEX in Zurich Switzerland, WRO Media Art Biennale in Warsaw Poland, and Festival des Cinémas Différents et Expérimentaux de Paris, France. His work in sound is being profiled in Then, What IF?, an interactive online exhibition that can showcase both random and user selected pairings of the curated sound art work and video art work selected for the project. He is in the process of creating a series of live sound for film projection performances that work with archival found footage depicting the evolution of the climate crisis, and its roots in industrialization, modern warfare and technological hubris.
933
ID 933
Whisper in a Lily's Ear
Whisper in a Lily’s Ear explores the concept of the poetic voice, and how this is intertwined with the voices of those who read their poems, demonstrating how we may hear the artistic voice of the poet that is present in their work. Boston in particular has a rich history of influential writers and artists, and poetry has played an important part of its creative culture: from rousing calls for independence to quiet musings on the everyday experience of life in the city, poems have helped residents from all walks of life to express and share their unique perspectives, serving as a metaphorical meeting place, much as the Public Garden also brings together a variety people, plants, and animals in a rich visual and sonic landscape. As participants walk through the garden, they enjoy the fusion of sight and sound, past and present, through the beauty of the garden and the eloquence of women poets who have found inspiration in the both the quiet sounds of nature and the bustling hum of a growing city.
The project is based on five poems written by female poets who lived/worked in Boston over the course of its history: Phillis Wheatley (1753-1784), Ellen Sturgis Hooper (1812-1848), Elizabeth Stuart Phelps Ward (1844-1911), Gertrude Hall (1863-1961), and Jadene Felina Stevens (1947-2013). Each poem is tied to a prominent monument or landmark within the Public Garden, over a walking path covering approximately a half-mile from its southeastern to the northwestern points. The experience of the soundwalk is mediated by the Echoes platform and is order-agnostic/listener-determined.. The sound files, with readings of each poem and accompanying data sonification, are activated by the listener’s proximity to each of the following landmarks:
— At the Wendell Phillips statue, a symbol of emancipation, is a poem by enslaved poet Phillis Wheatley on the topic of freedom: “To the Right Honorable William, Earl of Dartmouth.”
— At the Bagheera Fountain, which depicts a mountain lion reaching for an owl in flight, is a poem by Ellen Sturgis Hooper, “The Goal”.
— At the Triton Babies Fountain, symbolizing water, is a poem by Elizabeth Stuart Phelps Ward, “All the Rivers”, on the connection of the river to the sea.
— On the pedestrian bridge, spanning the pond, is an ode by Gertrude Hall to the beauty and strength of weeds, “To a Weed”.
— At the Ether Monument, celebrating the discovery of ether as an anesthetic, is a poem by Jadene Felina Stevens, “Garden Confidence”, on escaping pain through garden secrets.
In addition to recorded readings of each poem, sounds of the city have been used to create the data sonfication aspect of the piece. Two selections of modern-day sound recordings made in Boston accompany each poem, with varying pitches determined by word and letter frequency data.
The first sound repeats at pitches corresponding to the frequency of each word within the poet’s published collection containing that poem. I performed a word count within the collection for each word of the selected poem, ignoring all words with greater than 1,000 occurrences (thus avoiding common articles and conjunctions), then scaled the word counts to audible frequency values, greater than 20 Hz. Upon evaluating words placed in the inaudible range, above 20k Hz, I determined that uncommon words used by the poet are of more interest than high- occurrence words, and therefore also removed all words with greater than 150 occurrences, corresponding to my own audible hearing range of 15k Hz.
The second sound for each poem repeats at frequencies corresponding to the frequency of each word within the overall English language, based on letter frequency data compiled by the Oxford English Dictionary. I wrote a Python program to accept the text of each poem, divide it into words and then letters, and calculate each word’s frequency based on Oxford’s data. I again scaled the results to audible frequency values, and removed all words eliminated at local level.
The result is a dual series of sounds that accompany each poetry reading, weaving together the modern sounds of the city with poetry written throughout its history. The title of this soundwalk, taken Jadene Felina Stevens’ poem “Garden Confidence”, succinctly expresses the interwoven relationship of poetry, nature, and sound that I hope to capture through this piece. Gardens, including Boston’s Public Garden, are often appreciated for their visual beauty, yet in truth they are a full sensory experience, of which sound plays an important part. Likewise, the use of recorded sounds of the city are also what help to define the experience and bring us fully into the present moment. Poetry also is brought to life through the fusion of imagery and sound, touching our emotions in a way that can help us to recognize our current moment as part of a tapestry connecting us to others across space and time.
Jess Skyleson
Jess Skyleson (they/them) is a former aerospace engineer and Ayurvedic practitioner who began writing poetry after being diagnosed with stage IV cancer at age 39. Currently in remission, they’re now pursuing an MFA in Digital + Media at Rhode Island School of Design, with particular interests in narrative medicine, computational poetry, and sonic art. Their poetry has appeared in journals and anthologies throughout the US and UK, and they were awarded the International Hippocrates Poetry and Medicine Prize, an Excellence Award in Gallery Nat’s London Contemporary Art Review Exhibition, an Honorable Mention in the Tor House Poetry Prize, and were a finalist for the Yemassee Poetry Prize and Kalanithi Writing Award. They are presently exploring the integration of the body, poetry, and sound, and one of their sound poetry projects was selected for the Data Sonification Awards as well as exhibited in the New Media category at Brown University’s Ivy Film Festival. Jess facilitates creative writing and art workshops for patients, medical providers, and caregivers, and they are hoping to develop collaborative pathways across art mediums and personal/professional experiences of medicine.
934
ID 934
Ephemerospherical Walk: Bats of the Public Gardens
Bat walking is by necessity an active form of listening: When I’ve participated in bat walks, using my bat detector to make the animals’ calls audible, the other participants – often including young children – looked up in wonder whenever they heard a call, knowing a bat was about to flit by and would only be visible for a few moments. Bats don’t creep into, or come crashing into, your auditory attention.
This sound walk is designed to suggest the feeling of a bat survey on foot. Normally a nighttime activity done with ultrasonic detectors, Bats of the Public Garden can be experienced any time of day. Rather than an attempting to be “realistic,” the resulting soundscape will be layered, shifted, and processed to communicate the urgency, mystery, and musical rhythm that arises from the joint improvisation of animal and human rhythms. At various points, the sounds of the bats will be combined with sounds from other ephemeral occupants of the garden – frogs, crepuscular birds, amphibians, and fish – along with voices of mythical, imagined, and other-than-nonhuman beings.
This roughly half-mile sound walk should last around 15 minutes, but can be longer as desired. Listeners will start on the bridge over the lagoon looking north, then walk east towards the Swan Boats, turning left to follow the path around the northern part of the pond, with a diversion to loop around the Ether Monument.
Michael Bullock
Mike Bullock (he/him) makes electroacoustic compositions, performances, and installations based on environmental sound recordings, with an emphasis on the ephemeral, still, and ever-changeful sounds at the thresholds: water and land, day and night, and post-human absence. Bullock is a composer, improviser, and environmental sound recordist based in Western Massachusetts, USA. He has been creating electroacoustic and improvised music since the mid 90s, and has performed across North America and Europe. Bullock has received grants from the Pew Center for Arts & Heritage and the Foundation for Contemporary Arts. As Ears In Space, he also designs and builds wave field synthesis and other spatial audio arrays.
Bullock’s music and sound work has been presented at Harvestworks, ISSUE Project Room, Experimental Intermedia, and the Park Avenue Armory in NYC; Fylkingen, Stockholm, Sweden; Instants Chavirés in Paris; Café OTO in London; The Philadelphia Museum of Art; the Waterworks Museum and the Goethe-Institut in Boston; and EMPAC in Troy, NY.
PhD, Integrated Electronic Arts, Rensselaer Polytechnic Institute, 2010
MM, Contemporary Improvisation, New England Conservatory, 1999
AB, Music, Princeton University 1996
937
ID 937
Hydrophonic Discoveries: Sonic Ecologies of Global Rivers
River Listening is an interdisciplinary project that invites participants to explore the hidden acoustic ecologies of waterways through an immersive, technologically mediated listening experience. Drawing from a decade of hydrophone recordings and scientific research, this soundwalk transforms the site into a dynamic sonic environment that reveals the rich life beneath the water’s surface. Hydrophonic Discoveries is an immersive soundwalk that reflects on the project’s last decade of work and unveils the hidden acoustic ecologies of river ecosystems through cutting-edge underwater sound recording technologies. This interdisciplinary project transforms scientific research into an artistic experience, inviting participants to explore the soundscapes of global river systems. Drawing from over 300 hours of hydrophone recordings collected from global river systems, the soundwalk bridges art, science, and environmental awareness. The artistic outcomes from River Listening are central to our public engagement efforts, which include soundwalks and live-streaming hydrophone arrays. These artistic projects have contributed to the advancement of scientific recording techniques and ecoacoustic methods. The River Listening project has presented over 35 soundwalk projects on the Echoes platform since 2014 and was an early adopter of this platform.
Leah Barclay
Dr. Leah Barclay is an Australian sound artist, designer, and researcher working at the intersection of art, science, and technology. Her research and creative work investigate new approaches to ecoacoustics, exploring the soundscapes of terrestrial and aquatic ecosystems to inform conservation, scientific research, and public engagement. She is a specialist in underwater sound with over 15 years’ experience recording marine and freshwater ecosystems across the planet. Leah creates complex sonic environments and audio-visual works that draw attention to changing climates and fragile ecosystems. These works are realised through live performances, sound walks, interactive installations, VR/AR, and site-specific experiences. Her work explores ways we can use creativity, new technologies, and emerging science to reconnect communities to place and inspire ecological awareness. Leah is the Discipline Lead of Design at the University of the Sunshine Coast, where she is also co-leading the Creative Ecologies Research Cluster, an emerging hub for interdisciplinary research that is shaping new approaches to creative practice.
939
ID 939
Curated Cacophony: Exploring AI's Sonic Footprint
Curated Cacophony emerges from a critical inquiry into the algorithmic shaping of urban soundscapes and its consequential effects on individual sonic agency. Drawing from foundational soundscape theory [3, 4] and contemporary analyses of digital surveillance and control [2, 5], this project employs a distinctive AI-assisted narrative approach to guide participants through Boston Common. The experience is structured as a co-creative dialogue between my own voice and a synthesized vocal clone, a method designed to expose and interrogate the pervasive, often opaque, influence of data-driven curation in our daily auditory lives.
The project’s narrative innovation lies in its dynamic, site-responsive delivery and its conceptualization of a co-creative human-AI partnership. Curated Cacophony uses geofencing to activate 2-3 minute narrative modules at seven key reflection zones within Boston Common. These modules are characterized by a dialogic structure: my pre-authored reflections are presented in direct interplay with an AI-synthesized vocal counterpart, which was trained on my vocal patterns. This AI persona embodies the algorithmic other. The co-creative aspect is realized primarily through this conceptual partnership and the distinct performative qualities of the synthesized voice; its presence and delivery, juxtaposed with my own, are designed to shape the listener’s reception of the narrative. This dynamic invites reflection on the nature of voice, agency, and algorithmic influence, making the perceived intelligence and subtle persuasive power of AI an audible and tangible component of the soundwalk, particularly as it addresses AI’s presence and utility in relation to nearby institutions such as the AMC Boston Common 19 or Park Street Church.
The soundwalk, covering approximately one mile and designed for a 30-minute duration, is experienced through participants’ own smartphones and headphones, remaking personal technology into a conduit for critical acoustic and conceptual exploration. Site-specific narrations are not written as authoritative statements, but as catalysts, allowing participants to reflect on themes such as consent in digitally saturated environments, the nuances of data privacy[1], and the very nature of their sonic fingerprint. While the narrative guides the experience, participants retain full autonomy to engage with or move beyond any reflection zone, a design choice that itself mirrors the subtle negotiations of agency within algorithmically curated spaces.
Curated Cacophony functions as an experiential critique and an artistic investigation into the ethics of AI-human collaboration and data-driven soundscapes. By embedding these critical dialogues within the familiar urban environment of Boston Common, the project attempts to cultivate a heightened awareness of the invisible algorithmic architectures shaping our perceptions. It ultimately questions whether AI systems, often implicated in sonic manipulation and diminishing user agency, can be utilized in ways that foster critical engagement, deepen our understanding of our sonic environments, and promote more intentional, self-aware listening practices in an increasingly model-driven world.
Michael Clemens
Michael Clemens is an artist researching the intersection of machine learning, sound, and human-computer interaction, with a focus on ethical AI and co-creative music mixing systems. His artistic practice confronts the complexities of data-driven sonic manipulation and our agency within algorithmic soundscapes. His soundwalk, Curated Cacophony, uses AI as a co-creative partner to explore transparency, consent, and privacy in urban environments. Inspired by immersive narratives and critical sound art, the project aims to foster dialogue on data ethics and preserving our unique sonic fingerprints. Michael seeks to promote critical engagement with technology, advocating for a future where AI empowers, rather than controls, artistic expression and our right to intentional sonic experiences.
945
ID 945
Ghosts of The Great Elm Tree
Ghosts of the Great Elm emerged from my fascination with trees as a community center point. Almost everyday I run through the Arnold Arboretum of Harvard University which is a place that has brought me peace and tranquility among the trees. As someone who is also fascinated with Boston history and the beginnings of US independence, I always was interested in the role of elm trees like the Great Elm and the Liberty Tree as characters in historical moments. Although these trees have had huge impacts on the community and the country, their existence goes pretty unrecognized today. There are small tributes to their lives in public today that are hard to find in the spaces they once lived.
My goal for the audience is to discover how curious they are about discovering these locations after moving through the common and discovering these haunting stories from the past. As the sounds of the mob grow louder when the listener moves closer to the site of the Great Elm, my goal for the listener is to question the community’s participation in one of these public executions.
Thomas Brady
Thomas Brady grew up in the Boston area and is studying to get his Masters in Film and Media arts at Emerson College. He has always been interested in non-fiction storytelling and started his career at WGBH. He currently works for a start-up documentary company called TaleGate, capturing the stories about aging, caretaking and relationships throughout the US senior living industry. He also works as a director of photography for short fiction films in the Boston area.
946
ID 946
They're All Talking
The term “sonder” has amassed thousands of likes, comments and shares across digital platforms. Posts often feature a white background with the definition pasted on top in clinical Courier New, or are colorful collages of dark building windows, streets full of people or crowded metro cars. Users from Tumblr to Reddit all seem touched by the term, writing poetry, fanfiction and discussing “sonder” extensively in comments. The word has been shared so widely it’s now completely devoid of context, and it’s impossible to know if its “fans” — for lack of a better word! — are aware of its origins. It’s almost certain that some people share “sonder” posts because they identify with the writings on it, without even considering the word itself. But if there are users who genuinely believe the word has been in use in English for longer than 10 years… That is harder to tell.
The word “sonder” is an example of constructed language. It was created by John Koenig in 2013, when it was posted to his blog “The Dictionary of Obscure Sorrows”. The Tumblr account consisted of prose poetry written to “perfectly describe some of the most profound feelings human beings are capable of experiencing,” as a contemporary Bustle article put it. [1] Each post was accompanied by a neologism coined by Koenig. This was how “sonder” ended up on the internet, followed by a long paragraph of a definition. It has been synthesized in most posts to: “the realization that each random passerby is living a life as vivid and complex as your own”.
Although it has long faded into the cheesy, — and, largely, into the 2010s pop culture scape — “sonder” clearly struck a chord with many. The #sonder on Tumblr still receives multiple posts a day, and “sonder” has become the name of Brent Faiyaz, Atu and Dpat’s neo soul musical project, and is also the namesake of a number of products, from mental health startups to video games to bike brands. Undeniably, the term is, as author John Green wrote, in his blurb of the Dictionary’s print form, a “new word […] that we need but do not yet have” [3]. And, although Koenig’s poetry doesn’t seem to ever have achieved the same notoriety as it did in the 2010s, the word has survived, often without any ties to him at all.
As a young teenager, I was an assiduous Tumblr user. I can’t say Koenig’s work ever captured me aesthetically, but the word “sonder” was — and still is! — everywhere. In the years since, I’ve often found myself thinking about it. Posts on the term usually mention the feeling of looking around, locking eyes with a stranger and realizing their individuality — and their similarity to you. This is a feeling I have always been able to relate to, and I brought into this project (largely without even realizing it!).
They’re All Talking translates Koenig’s definition into a soundwalk, merging it with language and the chronology of the city of Boston. As listeners walk around the pond, they will be taken through colonization and into the waves of immigration in New England through samples of languages typically spoken in those periods. Representing the peak of Irish immigration, for instance, are various snippets of spoken Irish Gaelic, while Cape Verdean immigrants appear as conversations, poetry and stories in Cape Verdean Creole. Research on Boston’sThey’re All Talking, 2025 ICMC ’25, June 8–14, 2025, Boston, U.S.A immigration history was conducted in order to accurately portray the different cultures that have participated in the city’s history. The main source for this timeline was Boston College’s project, Global Boston.
Audio samples of languages were collected from databases such as the online version of the Atlas of Pidgin and Creole Language Structures [5] and the UCLA Phonetics Archive [6], but were mostly sourced from social media posts and from volunteers who recorded themselves speaking their languages. Different levels of fluency and heritage speakers were highly encouraged. Although audio samples of some languages were harder to find than others, — especially Wampanoag, the Native American languages spoken in the Boston area, and any pidgin and creole languages — effort was made to equally include all languages and dialects. They’re All Talking aims to recognize the incredible language diversity in the Boston area. It also encourages non-fluency in others’ tongues, and the curiosity that comes with it. It represents the experience of hearing snippets here and there, while being unable to parse out the meaning of a conversation. A walk like this only allows you to clearly understand the languages you do speak, while being left with one very simple impression of every other conversation you hear. That everyone around is just like you — they’re talking, talking, talking.
Alice “Lila” Alonso Limongi
Alice “Lila” Alonso Limongi is a Brazilian undergraduate student at Emerson College, where she studies Film, with a concentration in Audio Production and a minor in Music History & Culture. She also holds a minor in Music Technology from Berklee College of Music.
Lila fell in love with sound design for visual media in high school, and hasn’t let it up since. Her most recent project is the stop-motion “Cast Out,” for which she was awarded the EVVY Award For Outstanding Sound Design On Screen. Outside of film and television, Lila has also worked in sound art. In 2021, she designed the soundscape for Grupo Broca’s “Escuta” (Listening), which was shown in the First Jewelry Biennial of Lisbon and at the Museu do Objeto in São Paulo. She is excited to step back into this field at ICMC! Lila also enjoys academic writing, and her first article, “Contradictions In Metal:
A Comparative Analysis of Sound of Metal (2019),” is forthcoming from Film Matters. Her research focuses on language, sound and identity in visual media. In her free time, she serves as the president of Emerson International, works at the College’s audio post-production studios, and reads a ridiculous amount of fantasy books.
949
ID 949
¡Hola Hipopótamo!
The Magdalena River Basin, Colombia’s main fluvial artery, has long been a site of ecological richness and sociopolitical complexity. The introduction of non-native hippopotamuses by infamous drug lord Pablo Escobar in the 1980s has added an unforeseen layer to this complexity, connecting issues of drug- trafficking impact, environmental change, and the ways in which the Colombian government and local communities have learned to deal politically, socially, and culturally with a so-called invasive species. The increasing hippo population, now exceeding 160 individuals, indeed poses ecological challenges and symbolizes the enduring-and sometimes unexpected- impact of illicit activities on natural landscapes. Sound ethnography might offer a unique lens for exploring these
complexities, moving beyond visual and textual analyses to engage with the acoustic dimensions of human-non-human interactions.
This soundwalk is based on current anthropological research conducted by Alejandra Osejo (Rice University). This project examines the controversies among scientists, politicians, animal rights advocates, and various local communities regarding the unusual presence of hippopotamuses in a Colombian region along the Magdalena River Basin. Through a multisensory methodology,ethnography has documented the places inhabited by hippos and the complex relationships that have developed between them, humans, other nonhuman beings, and the ecologies they shape. This ethnographic study explores the diverse sonic experiences of hippos on the former lands of Hacienda Nápoles and follows their migratory route over the past 30 years to the Magdalena River. Given the semi- aquatic nature of these animals, and thanks to the collaboration with hydroacoustic biologist Daniel David-Gutiérrez, terrestrial and aquatic environments are integrated in the research.
The former lands of Hacienda Nápoles were significantly transformed after the death of Pablo Escobar. In 1992, the Colombian government expropriated the Hacienda. Of its 3,000 hectares, a fraction was designated as a medium-security prison, while another portion was assigned to families living on the banks and islands of the Magdalena River or who had been displaced by violence. The remaining area was given to a company to build a large amusement park, which began operating in 2007. As a result, the lakes Escobar created for his animals were divided between the amusement park and the lands allocated to farmers. Over the years, the hippos continued to reproduce and moved between the lakes that were part of the former Hacienda.
Ethnographic sound exploration has allowed us to detail the differences among hippos according to their habitat (Fig. 2). Within the amusement park, in the largest lake built by Escobar, resides a colony of approximately 60 free- roaming hippos. Other groups of hippos inhabit nearby lakes, located on lands given to rural families who share lakes, roads, and pastures with the hippos. Over time, the hippo population has continued to grow. Along this route, some of them have settled on large cattle ranches, many of which were also owned by Pablo Escobar, where they coexist with cows and buffalo. They have also extended their presence beyond the old Hacienda Nápoles, reaching the Cocorná-Río Claro River. However, the hippos apparently do not inhabit this area permanently; they use it more as a corridor to reach the main riverbed. Following this route, some hippos have reached La Isla del Silencio, located in the main channel of the Magdalena River, just across from the mouth of the Claro-Cocorná River. It is home to a colony of at least six hippos. This island, approximately 100 hectares in size, shelters them in the forests and ponds of its southern area. The hippos move between the island, the main channel of the river, and the mouth of the Bocas de Palagua canal.
Our collaboration has enabled us to explore the sonic medium through the creation of experimental sound and music pieces that aim to invoke a sense of immersion and perceptual engagement with the issue [1]. We also have explored the spatialization of sound and object-oriented audio as tools for creating and controlling soundscapes based on the region’s diverse subcategories of sound, while also modeling the complex interactions between humans, other species, and the environment [2]. Rather than offering definitive solutions -of which there are none- with these artistic projects we seek to create a perceptual space where ICMC ’25, June 8–14, 2025, Boston, U.S.A Román & Osejo listeners can experience the convergence of diverse voices and perspectives within a shared acoustic environment.
To convey some of the findings of the sound ethnographic research, we developed an interactive soundwalk titled “¡Hola Hipopótamo!” that transports listeners approximately 2,600 miles south from Boston to the Magdalena River Basin. Field recordings were conducted in situ from 2024 to 2025, capturing a diverse array of sounds including hippo vocalizations, ambient nature sounds, tourist interactions, local interviews, as well as a collection of media excerpts related to the hippos issue. These recordings were meticulously cataloged and tagged, then segmented into distinct categories for the creation of libraries. Many of the sounds were recorded in the Ambisonics format, which allows for immersive, three-dimensional spatial audio reproduction. This format captures sound not just from a single direction but from all around the microphones, allowing listeners to perceive spatial relationships between different sound sources. The soundwalk was then developed using the Echoes Creative Apps platform, which enables GPS-triggered audio zones that respond dynamically to the listener’s location.
The soundwalk is geographically organized along a curated path within Public Garden, using key landscape features—such as bodies of water, wooded areas, and open lawns—to mirror distinct zones along the Magdalena River Basin and their associated sonic identities shaped by the presence of hippos. The route is designed for non-linear navigation, with water serving as a unifying sonic element connecting the lagoon and fountains of the garden to the rivers, lakes, and wetlands of the basin. Participants begin near the Lagoon, where news clips and documentary-style audio introduce the heavily mediatized ecological and socio- political dimensions of the hippo phenomenon in Colombia. From there, the route continues toward the more open parts of the park to emulate Hacienda Nápoles and its surroundings, where hippos interact with tourists in a theme park setting, represented through layered sounds of tourists, water, and boats. The path then narrows and enters less trafficked trails, evoking rural towns where hippos coexist with human daily life, accompanied by motorbikes, children’s voices, and regional music. Moving further into quieter sections of the Garden, the landscape emulates Barú, a more agricultural region with sounds of buffalo and sparse human presence. The next segment, representing Estación Cocorná, features transient audio elements that suggest hippos merely passing through. The final destination of the walk leads to a secluded natural area, standing in for Isla del Silencio, where water, wind, and ambient natural textures dominate a near-silent listening zone, marking a contemplative end to the experience.
In addition to the raw recordings, two additional sonic layers were created. First, hippo vocalizations were processed through granular synthesis, symbolizing the fragmentation and potential disappearance of these animals. Second, time- stretching and reverb techniques were applied to the hippo vocalizations, to create elongated drone sounds, enveloping specific areas of the soundwalk and evoking a sense of temporal suspension. During the soundwalk, listeners are encouraged to explore different areas in an act of “hippolistening”, as they attempt to locate ‘hippo individuals’ through their vocalizations. Scattered around the lagoon in the Public Garden, hippo sounds -including grunts, honks, and snorts- will emerge unpredictably, mimicking the experience of encountering these animals in the wild.
Carlos Gustavo Román, Alejandra Osejo-Verona
Carlos Gustavo Román is a PhD candidate in Experimental Music and Digital Media from Louisiana State University, currently exploring the intersection of ecoaesthetics and ecoacoustics to address pressing environmental issues in the Anthropocene Era.
Alejandra Osejo-Varona is a Ph.D. Candidate in Anthropology at Rice University. She works at the interface of environmental anthropology, social studies of science and technology, critical cartography, and experimental ethnography. Her ongoing doctoral project analyzes how scientists, decision-makers, and local inhabitants deal with the unusual presence of aquatic beings considered by conservation biology as invasive species in Colombia. We believe in the power of interdisciplinary collaboration and how, by merging anthropology, bioacoustics, and experimental sound and music, we can create aesthetic spaces where audiences can engage with complex issues, analyze them, and extract their own conclusions. The sonic medium -common to sound ethnographies, aquatic bioacoustics and experimental music- is uniquely suited for encouraging deep listening, critical inquiry, and immersive storytelling, allowing participants to navigate the intersections of ecology, history, and human impact through sound.
951
ID 951
Nature Walk
Nature Walk is an audio walk comprised of three sections:
The Great Elm Remembers is a meditation on deep memory — both public and private. The Great Elm is no longer standing, yet it endures in our public memory. And for many — those still living and those now passed — it holds personal memories, some of which are woven with its public history. These memories have a power to connect us across time — to a moment, a people, or perhaps a person. In cultures native to this place, the songs of birds are sometimes heard as messages from the spirit world. It seemed fitting to place virtual flocks on this now phantom tree. Inhabiting its absence are sonic populations of local birds. At the tree’s core, these birds resonate wind chime bells to aid their messaging. These in turn resonate down through its roots — and its still-remembering rhizosphere.
Gibbons in The Garden
At the other end of this walk, is a tropical biome surrounding the Boston Public Garden Lagoon. There is a tradition at the Garden of planting tropical flora in the summer months. This stems from a Victorian era fascination with the Tropics. We extend that here with recordings of a 130 million year-old forest – among the oldest on earth – that I made in Sabah, Malaysia (Borneo) in the Fall of 2024. The recordings are set around the Lagoon. A small group of gibbons have broken free to join Sumatran cousins and sing throughout the Garden.
Ribosome Retune
To connect the above two biomes, I wanted to work at a smaller scale of nature, but in a way with significance for Boston. Musically, I was interested in spatial animation of harmonic tunings mirroring natural patterns and processes. I was drawn to Just Intonation (JI) for its clarity and richness of harmony that defies 12-TET categorizations of consonance and dissonance. This unmooring from 12-TET categorical intervals is abundant in the finer details of intervalic combinations and their relation to functional harmony. Does that 27/16 function as a brightly robust major 6th or is it a docile minor 7th, seeking resolution? This more nuanced psychological space is what I wanted to explore. But it’s a vast and chimeric domain. So I sought a natural architecture on which to structure this exploration. I chose gene expression for a couple of reasons. Our recent experience with the Covid-19 pandemic brought broad public awareness (and gratitude!) to the field of biochemistry in its rapid development of mRNA vaccines. Secondly, for this ICMC, it seemed a modest way to honor the enormous contributions to this field from across Boston’s great research institutions. Indeed, last year, Victor Ambros at Massachusetts General Hospital and Gary Ruvkun at Harvard Medical School were awarded the Nobel Prize in Physiology or Medicine for their work on microRNA regulation of mRNA. But what is that? Might it offer a “natural architecture” on which to explore JI? This piece is that exploration – a personal adventure to learn about the fundamentals of gene expression voiced through spatial JI. It is an exploration, not an explication. That is, I wouldn’t claim today’s result is a brilliantly salient “sonification” of RNA transcription and translation. But I’ve tried to represent the biochemical qualities and processes coherently, and – as for any musical work – hopefully in ways that offer worthy listening.
Brainstorming with ChatGPT
This project was also an exploration into whether current AI’s are useful for creative brainstorming across multiple domains. This took the form of ongoing conversations over a period of months with ChatGPT. First this was to orient myself in the basics of RNA transcription and translation and the specific mechanism of gene silencing that Ambros and Ruvkun identified. With little biology education, it was very helpful to have “one on one” conversations with an expert, focusing where needed to fill in my understanding. This also afforded the opportunity to bring other topics into the discussion and brainstorm across potential isomorphisms. For Just Intonation, I was curious how an AI might understand the impact different N-limits. Would it address perceptual qualities as well as the intervals’ acoustic foundations? ChatGPT really impressed me here. After we achieved a solid context across RNA and JI, I explained that I wanted to create a sound piece in JI using our RNA processes. We got into properties of the nucleotide bases, their effects in coded (CDR) and uncoded (HTR) regions, the properties of amino acids: molecular weight, polarity, hydrophobicity, wobble, another characteristics. We discussed their expression harmonically and their behavior spatially, as well as use of secondary and tertiary structures in RNA translation to guide arrangement and animation of representing chords. I then asked for our model expressed in the formats that drive my software. This involved correcting and prodding, but it ultimately succeeded. The arc of brainstorming across obscure topics, towards particular artistic goals, and then producing data to manifest them in custom software is powerful. Working with such a creative partner that can reach in seemingly any direction with expertise is exciting indeed. I hope you enjoy the music.
Bill Parod
Bill Parod explores individual expression and the dynamics of collective drama in aural experiences formed from characters defined by behavior. These characters express themselves and interact with other characters through composed behavioral models. Performing “behavior” composition is a cross between musical scoring, story-boarding, detailed cast list development, and spatial world-design. The resulting manifestations take the form of mobile phone instruments, immersive spatial sound installations, audio-poetry, sound walks, and visual art augmented-reality.
The inspiration for this comes from listening to birds and the spontaneous drama they offer – individually, but especially collectively, across multiple species. Their expressions of calm, urgency, invitation, intimidation, and spatial claim are just some examples of the expressiveness and group dynamics that provide very natural, well-paced theater. While “behavior” composition might seem uniquely fitting for creating bird soundscapes, current focus is on creating behavior-based musics, sounded not with birds, but with instruments and other sonic palettes.
He has presented multichannel work at the Chicago Laboratory for Electro Acoustic Theater (16 channels), Chicago’s Jay Pritzker Pavilion (30 channels), IRCAM Forum (NYC and Paris – 8 channels), and ICMC (2 channels).
953
ID 953
Tandem Running
Tandem Running derives its title from a collaborative navigation behavior observed in colony-building insects such as ants and termites, who are capable of passing knowledge to each other about their environment through social learning. The soundwalk represents the balance of growth and decay in nature and how these forces work concurrently even in human-planned spaces such as the Public Garden by specifically highlighting the role of insects and other invertebrates throughout the life cycles of the plants grown there. There is a focus on representing species which are often viewed as frightening or disgusting but whose ecological contributions are invaluable, such as pollinating wasps and invertebrate decomposers like worms and isopods.
The iNaturalist app was used to collect research-grade observations of invertebrates local to Boston. Representative species were selected from iNaturalist sightings submitted in or around the public garden, with the aim of striking an equal balance between species that contribute to pollination and those that contribute to decomposition. Each individual sonic area along the route features sounds that represent invertebrate life associated with the plants in that area. The specific organisms represented are katydids, lacewings, hoverflies, and mud dauber wasps, which are pollinators, and woodlice, worms, and carpenter ants, which aid in decomposing waste and plant matter.
Each area of the soundwalk is comprised of several audio layers, which represent their respective species with varying degrees of literality, using both digital synthesis and public-domain audio recordings. Katydids and wasps, for example, produce loud and characteristic noises that are easily repurposed into ambient beds or sampled to create melodic lines. Species like worms and ants require a more abstract approach, as they don’t produce recognizable sounds themselves but can be sonically represented through actions associated with them such as digging or chewing. Audio elements are layered to evolve in complexity as listeners move through each sonic area, progressing from ambient, sparse organic noises to denser musical loops.
Sophia Linabery
Sophia Linabery is a primarily electronic artist interested in narrative music, sound collage, and multimedia experiences. Their work focuses on manipulating familiar sounds to make them unnatural and unrecognizable, and conversely, manipulating unnatural sounds to mimic natural ones. Their goal is to leave space for listeners to assign their own meanings to what they may or may not recognize. They received an associate degree in sound art from Minneapolis College, and currently study composition as an undergraduate at the University of Massachusetts Lowell.
954
ID 954
Untitled Lagoon Ecologies
Untitled Lagoon Ecologies marks the first in a series of site-specific multi-species compositions that activate a ‘living’ and creative bio-acoustic archive. The idea emerged from a collaborative dialogue between transmission artist and researcher Sharath Chandra Ramakrishnan from the University of Illinois Urbana Champaign, and Wave Farm resident and Colombian-Swiss transmission artist and researcher Alejandro Duque. This ongoing initiative draws from a 2025 convening along with sound artist and curator Jorge Barco of the Museum of Modern Art Medellín (MAMM) in Colombia, where the group, along with an invited cohort of expert bio-acousticians, artists and curators, attempted to envision a distributed platform for archiving and composing with ecological soundscapes that reflect multi-species cohabitation. Renowned networked music composer Scot Gresham-Lancaster, founding member of The HUB and collaborator on the DARPA funded Data Stethoscope sonification project joins in through this iteration at ICMC, bringing his experience in performative, data-driven sound systems to bear on the composition of Untitled Lagoon Ecologies.
The project reframes field recordings and composition as political and ethical acts of listening. Untitled Lagoon Ecologies takes place along the Lagoon Path of Boston’s Public Garden, layering nocturnal underwater pond recordings with the echolocation calls of bats, and recordings of birds and other species endemic to the site. These sonic materials, once inaccessible to unaided human hearing, are made audible to foreground the ecological presence and communicative agency of species that modernity has rendered mute [4]. The project extends upon an orignally conceived conceptual framework of a Parliament of Non-Human Listeners, that reimagines acoustic space as a site of shared presence and agency among species. Inspired by Bruno Latour’s Parliament of Things, it proposes an expanded listening politic, in which the vocalizations of non-human species are treated not as ambient phenomena but as expressive acts worthy of recognition and response [3]. In the context of Untitled Lagoon Ecologies, this idea frames the Lagoon of Boston Public Garden, not just as a scenic urban site but as a multispecies chamber, where each call (bat, bird,insect, or aquatic) is a form of participation in a shared acoustic commons [6]. The project thus stages a listening assembly in which humans are no longer sole epistemic agents, but co-present with other listeners and sound-makers in the ecological fabric. The soundwalk proposes an acoustic parliament where the Lagoon becomes a convener of species, a resonant commons where humans are only one among many listeners. The work is grounded in the notion of acoustic biocracy, asking us to listen not just for information, but for presence, cohabitation, and memory [5]. The route map for the sound walk within the Boston Public Garden is along the Lagoon Path before and after it meets Charles Path, continuing until the Swan Boats pick-up point corresponding to a distance of 0.4 to 0.6 miles.
The composition integrates a curated set of labeled field recordings featuring species-specific acoustic signatures as multiple audio samples. Terrestrial and underwater recordings in the human audible and ultrasonic domain were obtained using Audiomoth and Hydromoth devices [2]. These devices were placed in the lagoon and overnight in the Boston Public Garden to record nocturnal species as well as the dawn chorus of birds. Using the open source Python based live coding toolkit Sardine along with SuperDirt (the Supercollider implementation of the Dirt sampler), a spatial organization and temporal structuring, as well as rhythmic structuring and live-coded manipulation of the samples is achieved to create an interactive, multi-layered sound environment [1]. Sounds are mapped to specific locations along the walk using the Echoes platform, allowing participants to experience a shifting acoustic field where species voices emerge, recede, and overlap, reconstructing the Lagoon as a living, spatialized archive of multi-species presence.
Sharath Chandra Ramakrishnan, Scot Gresham-Lancaster
Sharath Chandra Ramakrishnan is a transmission artist whose research spans the fields of auditory cognition, sound studies and the sonic arts, and concerns the design of cognitive media interfaces, with the capacity to augment our perception of information through the use of auditory displays. He holds an M.S. in Artificial Intelligence for the School of Informatics, The University of Edinburgh and a Ph.D. in Arts, Technology and Emerging Communication from the School of Arts & Humanities at The University of Texas at Dallas. He is currently an Assistant Professor at the School of Art and Design, at the University of Illinois Urbana Champaign.
Scot Gresham-Lancaster is an acclaimed American composer, performer, instrument builder, and educator, recognized as a pioneer in computer network music and sonification. As a founding member of The Hub, he helped establish the field of networked computer music, developing innovative methods for performers and computers to interact in real time. Gresham-Lancaster has collaborated internationally in “co-located” performances, integrating live and remote artists across disciplines, and has contributed to multimedia prototyping and audio design for interactive products and games. His inventive work includes the creation of unique electronic instruments and the development of “cellphone operas” and data sonification systems. He has taught at leading institutions such as Mills College, CSUHayward, San Jose State University, and the University of Texas at Dallas, and currently serves as a Visiting Researcher at CNMAT, UC Berkeley. In 2018, The Hub received the ZKM GigaHertz Lifetime Achievement Award, highlighting his lasting impact on experimental music.
* winner, Berklee College of Music internal music composition competition for ICMC Boston 2025
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